Greenbin

Two-day mobile product design challenge

THE CHALLENGE

Design an interface of your choice that would help middle-class families reduce their daily amounts of trash and recycling 

Challenge requirements

The challenge consisted of designing an interface that helps users manage waste disposal. The prompt encouraged establishing how hardware and software can coincide to solve the problem.

Process scope & constraints

  • Technology should exist today or be viable for the market within six months.

  • This can be completed in a low fidelity design, wireframes are fine. 

Research insight

A typical middle-class American family wastes over 4M pounds of materials to keep up with their lifestyle. A majority of this waste is what they throw away or recycle daily. 

The User

Assumptions

The user has a smartphone

They create daily trash and recycling

Users will provide information such as their delivery address, payment, and email

Pain Points

Throwing compostable waste into the box

Closing the box

Scanning the code

Problems with pick up or delivery time

Requirements

Reliable and accurate information

Easy to use

Minimal steps

Location tracking

Provides for a family

Constraints

Can only provide groceries that can come in compostable packaging

Available technology

Trade-offs

Compost measuring

Gamification features

Push notifications

Information on how they save the planet

User goals

  1. Reduce trash and recycling

  2. Reduce time taking out the trash

  3. Contribute to saving the planet

The user is…

Busy, doing chores, but wants to contribute

Dealing with normal day-to-day tasks

Values the environment and social causes

The user wants to…

Minimize trash

Easily dispose of trash

Minimize time spent taking out the trash

Feel like they contributing to environmental causes

“A shopper from the upper and middle class will be more attracted to elements such as quality, innovation, features, or even the “social benefit” that they can obtain from the product.”

- marketingdiscussions.wordpress.com

Brainstorming udeas

After understanding the user, I began to brainstorm ideas that would address all of the user’s needs and goals. Here are the ideas I came up with:

  • Smart trash and recycle cans that connect to an app

  • Itemized receipt with waste indicators

  • Scannable Tupperware or bags

  • Scannable products with QR codes and tells you what products are sustainable or not

  • Compostable food delivery service and re-usable return box

Design direction

I decided to go with the compostable food delivery service because the idea addressed user goals and provided these services:

  • eliminated trash

  • decreased time taking out the trash

  • combined software and hardware

  • provided an environmentally friendly service

User story

I sketched user stories to understand the user’s feelings while interacting with the app and box.

In this scenario, the customer uses a mobile application, compostable box, and QR code to purchase groceries and return the compostable items.

User story.png

Findings

Delivery needs to have tracking

The app must notify the user when the bin is picked up or dropped off

Pick up and delivery can happen at the same time

User flows

I think about all the ways a user could achieve a goal, then cross off unnecessary steps to simplify the experience.

Hand-drawn wireframes

I sketched wireframes to lay out and order information. 

Using the hand-drawn wireframes, I developed screen flows to understand how the user would interact with the mobile application.

Mockups

Mobile mockups included a design system, icons, data, and several stages of the interaction flow.

Prototypes

Prototypes provided insights on how the user would interact with the mobile application.

I created prototype demonstrations for picking up and re-ordering the bin.

Picking up and re-order prototype

 

Picking up prototype

Screen flows

I provided screen flows to show how the prototype interaction works.

During engineer hand-off, I will provide screen flows, prototypes, and documented mockups.

Screen flow updated.png

Take-aways

Final designs help users achieve their goals of:

  • Reducing trash and recycling

  • Decreasing time taking out the trash

  • Contributing to the planet

If I had more time I would explore…

  • More user scenarios, especially the scenarios when things go wrong

  • More user testing

  • The ordering experience


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